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- //*************** GLOBALS VARS *****************
-
- var helpDoc = MM.HELP_behPlayTimeline;
-
- //******************* BEHAVIOR FUNCTION **********************
-
- //Starts a timeline playing from the current frame.
- //Accepts the following arguments:
- // tmLnName - the name of the timeline to play (ex: Timeline1)
- //
- //Designed to work in conjunction with Dreamweaver's Timeline Inspector.
- //The Timeline Inspector creates a JS function called MM_initTimelines(),
- //which puts all the timeline settings in a multidimensional array, saved
- //into a document property called document.MM_Time.
- //
- //My function initializes the timeline by calling MM_initTimelines.
- //Next it starts a timer using setTimeout(), which recursively calls this
- //again after the elapsed time. I use myID to identify recursive calls.
- //Then it checks the data arrays and sets all sprites to their new positions
- //and sets other properties. For behavior sprites it evals the behavior call.
-
- function MM_timelinePlay(tmLnName, myID) { //v1.2
- //Copyright 1997 Macromedia, Inc. All rights reserved.
- var i,j,tmLn,props,keyFrm,sprite,numKeyFr,firstKeyFr,propNum,theObj,firstTime=false;
- if (document.MM_Time == null) MM_initTimelines(); //if *very* 1st time
- tmLn = document.MM_Time[tmLnName];
- if (myID == null) { myID = ++tmLn.ID; firstTime=true;}//if new call, incr ID
- if (myID == tmLn.ID) { //if Im newest
- setTimeout('MM_timelinePlay("'+tmLnName+'",'+myID+')',tmLn.delay);
- fNew = ++tmLn.curFrame;
- for (i=0; i<tmLn.length; i++) {
- sprite = tmLn[i];
- if (sprite.charAt(0) == 's') {
- if (sprite.obj) {
- numKeyFr = sprite.keyFrames.length; firstKeyFr = sprite.keyFrames[0];
- if (fNew >= firstKeyFr && fNew <= sprite.keyFrames[numKeyFr-1]) {//in range
- keyFrm=1;
- for (j=0; j<sprite.values.length; j++) {
- props = sprite.values[j];
- if (numKeyFr != props.length) {
- if (props.prop2 == null) sprite.obj[props.prop] = props[fNew-firstKeyFr];
- else sprite.obj[props.prop2][props.prop] = props[fNew-firstKeyFr];
- } else {
- while (keyFrm<numKeyFr && fNew>=sprite.keyFrames[keyFrm]) keyFrm++;
- if (firstTime || fNew==sprite.keyFrames[keyFrm-1]) {
- if (props.prop2 == null) sprite.obj[props.prop] = props[keyFrm-1];
- else sprite.obj[props.prop2][props.prop] = props[keyFrm-1];
- } } } } }
- } else if (sprite.charAt(0)=='b' && fNew == sprite.frame) eval(sprite.value);
- if (fNew > tmLn.lastFrame) tmLn.ID = 0;
- } }
- }
-
- //******************* API **********************
-
- //Checks for the existence of timelines.
- //If none exist, returns false so this Action is grayed out.
-
- function canAcceptBehavior(){
- var allScripts,i,theScript,timelineExists;
-
- timelineExists = false;
- allScripts = getObjectTags("document","script");
- for (i in allScripts) {
- theScript = ""+allScripts[i];
- if (theScript.indexOf("function MM_initTimelines") != -1) {
- timelineExists = true;
- break;
- } }
- return (timelineExists);
- }
-
-
-
- //Returns a Javascript function to be inserted in HTML head with script tags.
-
- function behaviorFunction(){
- return "MM_timelinePlay";
- }
-
-
-
- //Returns fn call to insert in HTML tag <TAG... onEvent='thisFn(arg)'>
- //Returns one arg: the selected timeline name.
-
- function applyBehavior() {
- menuIndex = document.theForm.menu.selectedIndex; //get menu selection index
- timelineName = document.theForm.menu.options[menuIndex].text; //gets selected string
- return "MM_timelinePlay('"+timelineName+"')";
- }
-
-
-
- //Passed the function call above, extracts the args and reloads the UI.
- //With arg timelineName, scans the menu for a matching item, and selects it.
- //If the name is not found, it gives an error msg.
-
- function inspectBehavior(upStr){
- var timelineName,menuLength,i;
- var argArray = new Array;
- var found = false;
-
- argArray = extractArgs(upStr); //get args
- if (argArray.length == 2) { //should be exactly 2 arg (first arg is fn name)
- timelineName = argArray[1];
- menuLength = document.theForm.menu.options.length;
- for (var i=0; i<menuLength; i++) { //search menu for matching timeline name
- if (document.theForm.menu.options[i].text == timelineName) { //if found
- document.theForm.menu.selectedIndex = i; //make it selected
- found = true;
- break;
- }
- }
- if (!found) alert(errMsg(MSG_TimelineNotFound,timelineName));
- }
- }
-
-
-
- //***************** LOCAL FUNCTIONS ******************
-
-
- //Load the select menu with timeline names.
-
- function initializeUI(){
- var i,j,startPos,endPos,theName,theScript;
- var menuIndex = 0;
- var allScripts = new Array;
-
- allScripts = getObjectTags("document","script");
- for (i in allScripts) {
- theScript = ""+allScripts[i];
- if (theScript.indexOf("function MM_initTimelines") != -1) {
- j = theScript.indexOf('].MM_Name');
- while (j != -1) {
- startPos = theScript.indexOf('"',++j);
- endPos = theScript.indexOf('"',++startPos);
- if (0 < startPos && startPos < endPos) {
- theName = theScript.substring(startPos,endPos);
- document.theForm.menu.options[menuIndex++] = new Option(theName);
- }
- j = theScript.indexOf('].MM_Name',j+1);
- }
- }
- }
- }
-